August 11, 2010 at 02:13 PM in Advertising, Business, Cherkoff, Community, Finance, Innovation, Interactive Marketing, Management, Marketing, Media, Modern Marketing, Open Source Marketing, P2P, Social Software, Technology, Web/Tech | Permalink | Comments (2) | TrackBack (0)
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Eric Raymond’s seminal essay The Cathedral & The Bazaar remains one of the most powerful analogies for the world of media and marketing today. In case you aren’t familiar with Raymond’s work, he explained how in the world of software design, for many years, engineers spent long periods locked away creating huge operating systems in institutional settings that were then wheeled out into the real world for people to admire and to obey. However, the open source movement changed all that with online systems much more like global street bazaars allowing programmers to gather in informal networks and collaborate on technical projects in an organic manner, adding a little stitch here and a patch there, and always feeding their knowledge back into the main market, which remained forever in public ownership. For many years Big Brands operated in exactly the manner of Raymond's Cathedrals, building towering spires that required Brand Architects and Guardians to maintain their sanctity. However, in the shadows of these vast edifices grew global online Bazaars made up of people who found they could organise themselves around their passions, as oppose to the demographical pews ordained by the marketeers. And gradually the flocks flocked out of the Mainstream Media Cathedrals into the hustle-and-bustle of these online markets. However, this was just the beginning and people quickly realised that they could not only hang out in the Bazaars but could also bring their own soapboxes along in the shape of blogs. And eventually, as these little soapboxes grew into giant social networking sites like Twitter, LinkedIn and Facebook, the Bazaar morphed into a global conversation. One where people trashed the Big Brand Cathedrals as they pleased, or even helped build new ones, ignoring the pained grimaces of the Brand Guardians and Architects who could only see desecration wherever they looked.
However, that’s now all changed. Big Brands have come our from behind their lecterns and are fully signed-up...
August 04, 2010 at 02:34 PM in Advertising, Business, Co-Creation, Community, Entertainment, Finance, Innovation, Interactive Marketing, Management, Marketing, Media, Modern Marketing, Open Source Marketing, P2P, Social Software, software, Technology, Television, Web/Tech | Permalink | Comments (2) | TrackBack (0)
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May 27, 2010 at 11:58 AM in Advertising, Business, Community, Entertainment, Finance, Innovation, Interactive Marketing, Management, Marketing, Media, Modern Marketing, Open Source Marketing, P2P, PR, Social Software, software, Technology, Television, Web/Tech | Permalink | Comments (2) | TrackBack (0)
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A couple of months ago I had the good fortune to hear Douglas Rushkoff expound his ideas about the changing nature of money and how private currencies could shift the way in which society organises its resources, loosening the grip of MegaCorps and even BigGov. It was inspirational stuff and all very timely coming fresh on the heels of a financial meltdown driven by tricky derivatives traders and faceless ratings agencies plundering the goodwill of widows and orphans. However, at the end of the talk Rushkoff, maybe suspecting his sober Swiss audience weren’t entirely convinced, found himself pressing that these ideas weren’t just pie-in-the-sky. Now, while I don’t expect the world’s currency exchanges and the pound in your pocket to go anywhere soon, I was very happy to raise my hand and offer the room a few examples of where I thought Rushkoff’s private currencies were in action – albeit at a micro-level. Firstly, I mentioned the Chinese Q coin, which is used by the 300 million users of the QQ instant messaging site to buy virtual goods. Tencent, the owners of QQ recently revealed that 'internet value-added services,' or virtual goods, made up 78% of the company’s total revenue at the end of last year. Enough to raise the company's international ambitions, including buying a stake in DST, the Russian company that owns a chunk of Facebook. And Q Coins are now being accepted in exchange for ‘real’ goods on 3rd party sites, sufficiently broadly to raise the concern of the Chinese government. I also highlighted the Second Life economy wrap-up that reads like a surreal corporate annual report, including tracking Linden Dollars and their transformation into ‘real money’ through the exchanges, LindeX or the Xstreet SL Exchange.
And, while not operating private currencies, I pointed to Etsy, Zopa and Betfair as examples of private marketplaces that are challenging the traditional corporate structures that Rushkoff believes will come under pressure. These marketplaces range wildly in scale and nature. Etsy is a giant P2P flea market where people sell each other about $22m of (often beautiful) homemade items, such as soaps they’ve made in their garden sheds. Betfair is a vast £300m peer-to-peer gambling exchange. Whereas Zopa is a P2P lending service. All tiny in comparison to the industries in which they operate. However, all very successful and growing like topsy. And now we have Facebook Credits, the attempt by Mark Zuckerberg to create a currency in his world, that as it approaches 500m users is more populus than most countries. Once again it’s all very early days. At its outset, Facebook Credits is a way to unify...
May 19, 2010 at 10:02 AM in Advertising, Business, Community, Finance, Innovation, Interactive Marketing, Management, Marketing, Media, Modern Marketing, Open Source Marketing, P2P, PR, Social Software, software, Technology, Web/Tech | Permalink | Comments (2) | TrackBack (0)
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For a long time the marketing industry closed its eyes to the impact of networked media. And while it looked the other way, Messrs Brin & Page ate its lunch and built the largest media company in the world. Over the last year or so, however, possibly because of the Google experience, the marketing industry has done a U-turn and the consensus is now that the world has indeed changed forever. So which view is right? Unsurprisingly, the reality is somewhere in between. A thread of my client work over the last few years has been challenging the notion that the maturing web means we should forget everything we’ve ever known and start again. Forget the idea of brands, stop using TV as a medium, assume that the customer has morphed into a new type of being, accept that complete transparency is the only choice, believe that the only workable price point is free. Only a total reboot will do, some claim. However, this binary view of the world overlooks that while much has changed, more has stayed the same. Corporations are still operating in markets where consumers are looking for value and trustworthy suppliers. People are still motivated by the same needs – keeping up with the Jones’, caring for their families, exploring the world, self-expression, ambition, fun. It’s just that the markets they use to find satisfaction have been rewired. ‘The problems which are not changing are human problems - which remain the same,’ noted Eric Schmidt, CEO, Google last year. Take for instance, the social net de jour - Chatroulette. It’s a perfect example of the many new wonderful and unexpected things that are emerging as a result of open networked media and widespread broadband access. Built by an individual, using powerful distributed technology that now sits in bedrooms all around the world, it offers a P2P-experience that undermines traditional views of private and public identity and drives new types of social interaction. And what is this remarkable bleeding-edge innovation used for? Letting young men check out hot girls! Whizzy new kit, same old motivations. However, that's not to underestimate the ingenuity and scale of the new markets that people will build when they find their needs unmet. I was lucky enough to meet Douglas Rushkoff last week and hear him speak about his belief that...
March 26, 2010 at 09:14 AM in Advertising, Business, Co-Creation, Community, Finance, Innovation, Interactive Marketing, Management, Marketing, Media, Modern Marketing, Open Source Marketing, P2P, PR, Social Software, software, Technology, Television, Web/Tech | Permalink | Comments (2) | TrackBack (0)
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February 11, 2010 at 09:12 AM in Advertising, Business, Co-Creation, Community, Finance, Innovation, Interactive Marketing, Management, Marketing, Media, Modern Marketing, Social Software, Technology, Television | Permalink | Comments (0) | TrackBack (0)
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February 01, 2010 at 02:58 PM in Advertising, Business, Co-Creation, Community, Finance, Games, Innovation, Interactive Marketing, Management, Marketing, Media, Technology, Web/Tech | Permalink | Comments (2) | TrackBack (0)
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Alan Rusbridger, Editor of The Guardian : "BookArmy – though it avoids saying so – is an offshoot of Harper
Collins. The two enterprises point in completely different directions.
As it was explained to me, the point of BookArmy is to get as many avid
book readers engaged as possible and learn as much as possible about
their likes and dislikes. At some point in the future (the theory goes)
publishers will no longer need to spend a fortune on marketing Max
Hastings’ next book by lavishing money on Waterstones or in print. They
will go to BookArmy and say, 'We know you have a database of the 80,000
people in the country who read books of military history. We’ll give
you our targeted marketing spend instead.' BookArmy is a telling illustration of two aspects of the
January 26, 2010 at 12:16 PM in Advertising, Business, Business Blogs, Community, Finance, Innovation, Interactive Marketing, Management, Marketing, Media, Modern Marketing, Open Source Marketing, P2P, PR, Social Software, software | Permalink | Comments (0) | TrackBack (0)
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January 13, 2010 at 02:33 PM in Advertising, Business, Community, Entertainment, Finance, Innovation, Interactive Marketing, Management, Marketing, Media, Modern Marketing, Open Source Marketing, P2P, PR, Social Software, software, Technology, Television, Web/Tech | Permalink | Comments (0) | TrackBack (0)
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A while back I suggested that the web was NICE - New Infrastructure, Culture and Economics. Well we’ve had a revolution in the first area with the arrival of broadband and superfast groovyware and in the second with the rise of the share-and-compare economy. This year I think we'll see changes in the economic aspect of my NICE notion. The problem with the desktop internet was that it didn’t come with a swipe card machine. In the early days of e-commerce, paying online felt like handing your keys to a stranger in the street and asking him to park your car. However, the world has changed. Facebook delivers shopping tips from our friends, the pocket browser is becoming the norm, your phone is developing a sense of direction and we all want one-click commerce. In short, the conditions for economic innovation look ripe. And, of course, this year money is in short supply so commercial ventures need to be, err, commercial. I have no idea what shape this economic change will come in. Other than that it may appear quite strange. For example, how do you fancy sharing your credit card purchases on Twitter? A step too far? Not according to Philip ‘AdBrite’ Kaplan, whose service Blippy, lets you share actual purchases with your social network. Kaplan makes it sound like the obvious next step, not an open invitation to the world’s cyber-villains: “It’s just another way of saying, 'Here’s what I’m doing,' or 'Here’s where I am,' or 'Here’s a band that I’m really into' — obviously, because I just bought five of their albums." Or how would you feel about letting your phone choose your lunch spot on the basis of who’s offering the best local deal? The raft of mobile coupon start-ups aim to turn internet traffic into retail footfall. Kerching! Then there’s Jack ‘Twitter’ Dorsey’s Square service, which turns your phone into a credit card swipe machine, meaning anyone can retail. Or check out mobile payment services GoPayForIt and Zong, the latter of which hopes to mobilise the FaceBook Credits service. Both aim to make micropayments a cinch. As ever, these Shiny New Things are only where the story begins. The end game maybe odd-sounding new virtual currencies, such as China's QQ economy, where bits can be turned into regular cash and used to buy (or steal) everyday items. Or can even be taxed!
The share-and-compare economy is booming and traded opinion is increasingly the key to purchase decisions. The maturing of digital economics may turn this opinion data into the new ‘rivers of gold’ that the media industry so desperately seeks. Or maybe it will generate more Etsy-style traders whose business is based not on people hitting a ‘Like’ button on Facebook but a ‘Buy’ button on their smartphone.
January 04, 2010 at 03:23 PM in Advertising, Business, Community, Finance, Innovation, Interactive Marketing, Management, Marketing, Media, Modern Marketing, Social Software, software, Web/Tech | Permalink | Comments (0) | TrackBack (0)
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